^a${value} Second(s) Recharge | 24
|
${value} Energy Cost | 30 35 40 45 50 55 60 65 70 75 80 85 90 95
|
${value} Second Duration | 7
|
${value}m Radius | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
|
${value} Armor | 17 23 29 35 41 47 53 59 65 71 77 85 92 100
|
${value} Bleeding Damage over ${duration} Second(s) | min: [12.0, 24.0, 36.0, 48.0, 60.0, 72.0, 84.0, 96.0, 108.0, 120.0, 132.0, 144.0, 156.0, 168.0] Bleeding Damage over min: 1.0 Second(s)
|
${value} Physical Damage | min: [8.0, 12.0, 16.0, 20.0, 24.0, 28.0, 32.0, 36.0, 40.0, 44.0, 48.0, 52.0, 56.0, 60.0]
|
${value} Piercing Damage | min: [6.0, 9.0, 12.0, 15.0, 18.0, 21.0, 24.0, 27.0, 30.0, 33.0, 36.0, 39.0, 42.0, 45.0]
|
${value}% Chance to Dodge Attacks | 9 10 11 13 14 15 16 18 19 20 21 23 24 25
|
MaxLevel | 10
|
UltimateLevel | 14
|